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Origins Errata: Shield Major

The following card has received an errata:

Shield Major’s Continuous ability “Electric Counter Attack [3]” ability is now a trigger ability.

Trigger - Electric Counter Attack [3]

Whenever Shield Major is dealt damage by a champion or summon in its awareness, it deals 3 Electric damage to them.

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Origins Errata: Block and Innovative Cover

The following cards are receiving an errata:

Block’s first ability is now:

Swift - Defense [2] - 5 Energy

Prevent the next 2 damage to you by a target in Block’s awareness this round.

Innovative Cover’s first ability is now:

Swift - Defense [3] - 7 Energy

Prevent the next 3 damage to you by a target in Innovative Cover’s awareness this round.

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Air Pillar (RAZ/J2), Earth Pillar (RAZ/J2), Water Pillar (RAZ/J2), Fire Pillar (RAZ/J2), Electric Pillar (RAZ/J2), Phyr Hill (JAE)

The following cards are receiving an errata:

Air Pillar is now:

Continuous - Air Brand

Everything on or adjacent to Air Pillar without Air Weakness has Air Weakness.

Earth Pillar is now:

Continuous - Earth Brand

Everything on or adjacent to Earth Pillar without Earth Weakness has Earth Weakness.

Water Pillar is now:

Continuous - Water Brand

Everything on or adjacent to Water Pillar without Water Weakness has Water Weakness.

Fire Pillar is now:

Continuous - Fire Brand

Everything on or adjacent to Fire Pillar without Fire Weakness has Fire Weakness.

Electric Pillar (Patreon promo) is now:

Continuous - Electric Brand

Everything on or adjacent to Electric Pillar without Electric Weakness has Electric Weakness.

Phyr Hill is now:

Continuous - Fire Brand

While a champion or summon is on Phyr Hill, everything around Phyr Hill without Fire Weakness has Fire Weakness.

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Shadow's Grasp - J2

Shadow’s Grasp’s speed should be swift, not action.

Printed Version

139-U-Shadow's Grasp-JR2.jpg

Correct Version

139-U-Shadow's Grasp-JR2 copy.jpg
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Pye'uwnadd - J2

Pye’uwnadd’s decay should be trigger, not continuous.

Printed Version

136-C-Pye'uwnadd-JR2.jpg

Correct Version

136-C-Pye'uwnadd-JR2 copy.jpg
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Martial sentry - J2

Martial Sentry’s Dark Resistance should be continuous, not action.

Printed Version

102-C-Martial Sentry-JR2.jpg

Correct Version

102-C-Martial Sentry-JR2 copy.jpg
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Arcane Blast - J2

Arcane Blast’s card symbol should be spell, not summon.

Printed Version

088-C-Arcane Blast-JR2.jpg

Correct Version

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Stampeding Force - J2

Stampeding Force’s Enchantment ability should be trigger speed, not continuous.

Printed Version

082-C-Stampeding Force-JR2.jpg

Correct Version

082-C-Stampeding Force-JR2 copy.jpg
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Shoulder Hop - J2

Shoulder Hop’s card symbol should be a technique, not a spell.

Printed Version

080-C-Shoulder Hop-JR2.jpg

Correct Version

080-C-Shoulder Hop-JR2 copy.jpg
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Phyr Cub - J2

Phyr Cub’s collector number should be 47, not 37.

Printed Version

047-C-Phyr Cub-JR2.jpg

Correct Version

047-C-Phyr Cub-JR2 copy.jpg
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Forked Lightning

Forked Lightning will now be 17 aura to cast moving forward. All RAZE version are now wrong.

089-Forked Lightning.jpg
122-U-Forked Lightning-JR2.jpg
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Bariq Naga - Epic

The Epic form of Bariq Naga does not match the Rare version of this card. The Rare version is correct.

Bariq Naga should have 4 health and Electric Attack [4] and cost 16 aura to beckon.

Printed version (Incorrect)

Errata Version (Correct)

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Nubia

With the 3.0 Rule changes, Nubia’s vision ability has been errata’d from Swift to Immediate Speed.

Originals

Updated

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Aevum Exitium

Aevum Exitium was supposed to have Swift speed for it’s enchant ability, not Action.

Original

Updated

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Ryu-Kyu Rabbit

Fire Attack [0] should cost “EXERT” and not “4 Energy”


Original

Errata Fix



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Sacred Ground

Sacred Ground's create ability will now only allow you to create it on unoccupied spots. 

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Essence Drain

Essence Drain is changing from a Drain [2] ability to a Cast Drain [2] ability.

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Vampiric Kiss

Vampiric Kiss is changing from a Drain [3] ability to a Drain Attack [3] ability and is treated like any other Attack ability.

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